3 ms·
I recently played through a PC platformer called Rive. The voice actor was actually really good (and voiced both protagonist and the antagonist in completely di
by PhasmaFelis 7y ago
I recently played through a PC platformer called Rive. The voice actor was actually really good (and voiced both protagonist and the antagonist in completely different styles), but it was painfully obvious that (a) English wasn't the dialogue writer's first language, and (b) they'd given the the script to the voice actor as standalone strings, so his tone and emphasis didn't always make sense in context.
Not quite the same thing, but another consequence of the person creating the final dialogue not having access to context, and there's really no excuse for that. Even if the dialogue is only available as a spreadsheet, the writer should have included context cues and stage directions.