4 ms·
> dynamic populations that interact with each other It feels like every open-world game dreams of this, and backs up on it. The problem is you need so many thi
by recursivecaveat 7y ago
> dynamic populations that interact with each other
It feels like every open-world game dreams of this, and backs up on it. The problem is you need so many things to go right for it to work and be fun.
* It needs to be resilient to player shenanigans
* It needs to respond to player actions
* It needs to be coherent and connect to the actual gameplay
* It needs to reward player interaction while not breaking the economy
That's a pretty tall order when most MMOs struggle to even motivate the existence of simple NPC vendors.