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>because the players were human It's a very compelling story, but that wasn't actually the case. The real reason was the flawed design. People just had to kill
by ss248 7y ago
>because the players were human
It's a very compelling story, but that wasn't actually the case. The real reason was the flawed design. People just had to kill everything for the materials because of the way equipment was implemented.
- justmedep 7y agoI think one YouTube comment named another good reason: The animals were too easy to kill. "The problem is obvious. The animals were too easy to kill. Imagine trying to chase down a real rabbit or deer with a sword. You will never catch either one and if by some chance you corner them the deer would actually stand a chance of beating you."
- PeterStuer 7y agoMmo designers are very constrained in their game mechanics because they always have to deal with players that will exploit every possibility to grief. This unfortunately leads to things like extremely unchallanging encounters for random matchmade groups as any group will have players trying not just to get a free ride but actively trying to get the party to fail the objective.