4 ms·
Used to a play a server called Civcraft that was persistent for several years - server-side plugins enabled preservation of structures (to an extent) through re
by ccffpphh 7y ago
Used to a play a server called Civcraft that was persistent for several years - server-side plugins enabled preservation of structures (to an extent) through reinforcement (Citadel), culling of mobs using "Mustercull", biome-specific farming with RealisticBiomes, and an imprisonment system (PrisonPearl) which gave players the power to ban others from the server.
People naturally formed their own laws, governments, societies, and over the years the balance of power went from a fractal multipolar world to a massive "red vs. blue" cold war with minimal conflict. Quite interesting really. Not to mention the massive international infrastructure works, including rails, bridges, tunnels, massive towns, and lag-inducing automated farms.
- pascoej 7y agoCivcraft 1.0 was amazing. I remember hearing about people having bots to show player's locations on an online map using jukealert messages. Anarchy minecraft has gotten super popular on youtube. I wonder if there's room for it to reboot.
- axus 7y agoThere are still direct descendants of CivCraft around; CivEx, CivClassics, and CivRealms are currently online. The lead developer of CivCraft went on to do a lot of founding work on Althea mesh networking (https://althea.net/ https://althea.net/)
- ccffpphh 7y agoAll of those are pretty awful, honestly. There's no guarantee of permanence like the original had (first one shut down due to hacked map, second due to mass duping ruining the economy), the admins are pretty one sided, and the culture is ruined due to everyone focusing on building megavaults. Ttk did do well with Altheanet, yeah. I think he's on this forum as well.