4 ms·
I think it's especially interesting to look at how quickly people master a brand new field too, since it seems the timespan between a new hobby getting started
by CM30 7y ago
I think it's especially interesting to look at how quickly people master a brand new field too, since it seems the timespan between a new hobby getting started and people making professional quality works in said area has gone down significantly too.
For instance, my go to example are video game mods and ROM hacks. In the olden days, these communities grew quite slowly, and it took a fair amount of time for people to get to understand the workings of a new game's engine and how it could be built upon.
And you can see this if you look at Super Mario 64. In it early days, mods were really basic, and even the fanciest ones looked super primitive by today's standards:
https://www.youtube.com/watch?v=UgLc0rPRs3U https://www.youtube.com/watch?v=UgLc0rPRs3U
It then took years to go from stuff like that to more advanced original game mods like Super Mario 64 Star Road, and even longer before ASM coding became something many people understood and used for custom enemies, bosses, gimmicks, etc (like in Kaze Emanuar's current works).
Now contrast to Super Mario Odyssey. It took just months for mods to get made for that game, and under a year for fancy looking ones like this:
https://www.youtube.com/watch?v=ss7unbD4yHg https://www.youtube.com/watch?v=ss7unbD4yHg
And even that's a slower example. Since then, we've gone from seeing modding scenes take years to develop, to seeing them a week or two after release, to in some cases seeing mods getting made BEFORE the game officially hit store shelves altogether.
Seriously, Smash Bros Ultimate got mods before the game was available to buy, all based on leaked copies posted online.
Outside of games, same thing happens in web development too. New framework pops up, professional looking sites/apps/whatever get made in the first week. It's gotten to the point that those jokes about looking for 'rockstar ninjas in [new programming language here]' may not be jokes anymore.
But yeah, the quality baseline goes up significantly quicker now.
- jjeaff 7y agoBut those examples seem to be the result of more frameworks and tooling and boilerplate code that is already available that people can just build upon rather than delve into the inner workings and figure stuff out - rather than people learning to become experts much faster.
- Godel_unicode 7y ago0 to 1 is the hard part.
- hos234 7y agoThis kind of stuff usually is a sign that there is group involved. Sometimes directly or indirectly (public repos/forums) working with each other. Even amateur groups produce stuff much more quickly these days. You can see it play out in college dorms when an enthusiastic group gets together.
- matheusmoreira 7y agoThe game hacking community does highly professional work. Many games have been completely reverse engineered and open sourced. https://github.com/pret https://github.com/pret https://github.com/sonicretro https://github.com/sonicretro