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> A 4K intro (a decent one anyway) is much harder than a larger one. "If I had more time I'd write you a shorter letter..." Disagree. Yes it's hard, but all go
by tripzilch 7y ago
> A 4K intro (a decent one anyway) is much harder than a larger one. "If I had more time I'd write you a shorter letter..."
Disagree. Yes it's hard, but all good demos are hard.
The difference is that you can write a 4k as a one-person project, enter a competition and have a chance to end in the top-three.
As soon as they get bigger, and IMO this is already the case at 64k, you need a team of at least 2-3 people to be competitive. You're going to push as much code/data into 64 kilobytes, and once you get the hang of this, you'll realize this is in fact already an ocean. There's no way that a single person is writing the audio synthesis engine, the musical score, texture generation, model generation, scene direction, animation sequencing tools, and whatever else. Yes, demosceners are very interdisciplinary so certainly a single democoder could take on a few of these roles. But if you want to be competitive in the 64k compo and win a prize, I'm going to argue that these are just too many roles for a single person to really excel in all of them.
For bigger demos, the expectations are even higher, and I really can't imagine doing it as a single person (except with no intention to win).