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Game engines absolutely not. They're almost all written in C++ with exceptions and RTTI disabled and no STL. Gamdev C++ can better be thought of as C+. It's kin
by nwallin 7y ago
Game engines absolutely not. They're almost all written in C++ with exceptions and RTTI disabled and no STL. Gamdev C++ can better be thought of as C+. It's kinda sorta not the same language.
However, a lot of game engines use GC languages to operate game logic. Lots of them use Lua, unity uses c#. The ubiquity of Lua in gamedev has resulted in luajit being shockingly good if you're pushing around a bunch of floats.