3 ms·
I made two articles about optimizing my game Crajsh (http://www.crajsh.com http://www.crajsh.com). Avoiding GC pauses is possible right now but you have to put
by p0nce 16y ago
I made two articles about optimizing my game Crajsh (http://www.crajsh.com http://www.crajsh.com). Avoiding GC pauses is possible right now but you have to put some effort into it.
http://blog.gamesfrommars.fr/2011/01/25/optimizing-crajsh-part-1/ http://blog.gamesfrommars.fr/2011/01/25/optimizing-crajsh-pa...
http://blog.gamesfrommars.fr/2011/01/25/optimizing-crajsh-part-2-2/ http://blog.gamesfrommars.fr/2011/01/25/optimizing-crajsh-pa...
About the benchmarks: the maximum number of displayable sprites is not that a good measure. Performance of blitting would be better.
- JoeAltmaier 16y agoThe GC issue deserves more light shed on it. Its a critical failure of most modern application environments. There may be hoops to jump through to ameliorate its effects, different on each platform. Why not explicit language features? Animation is a niche but pretty important to many of us.