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>It is anti-social that's why location based experiences (LBE) is the solution. Different monetization route, it's basically a theme park model (invest in cutt
by unlinked_dll 7y ago
>It is anti-social
that's why location based experiences (LBE) is the solution. Different monetization route, it's basically a theme park model (invest in cutting edge tech/high value content) and maximize throughput like a VR "ride."
Having gone through a number of the experiences I'd highly recommend them. Better than anything you can get at home, it's a fun outing with your friends, and the content is pretty awesome.
- fragmede 7y agoOn other other hand, Star Wars Disney Land, with "location based experiences" baked into an app, isn't faring as well as analysts hoped. Outside of my mom, I don't know anyone who wants to pay to follow me around Disneyland just to watch me play with my phone (not that I've asked my mom in years).
- djmips 7y agoLike I mentioned in another comment, there's no quality control and testing in the wild west of VR games on Steam so many of them are terrible and cause motion sickness. My hope with LBE is that the experiences will have been thoroughly researched and tested to mitigate the sickness problem at least. The other advantage to the theme park model is that the experiences last under 10 minutes.
- moron4hire 7y agoUnfortunately, if the Star Trek experience I saw at Dave & Busters is any indication, the QC is not there. But this has more to do with the economic structure of these companies purchasing these experiences. They sub them out to the lowest bidder, with the budget being too small to do what they want, but no willingness to compromise on the vision. It may not even be the customer's fault, I've seen first hand consultoware managers pushing projects into directions that were not in the client's best interest, but did fit their MBA trained ideas on how to squeeze money out of clients.
- gman83 7y agoI could see a revival of video game arcades based around VR, but again the social barriers to communication pose problems here too.
- meheleventyone 7y agoAlso IRL clubs like sports and other hobbies where groups meet up in halls to play shared experiences. With headsets like the Quest this is much more attainable now.
- Lukas_Skywalker 7y agoI imagine that the social aspect of team sports or hobbies in groups are a big driver for participants and could not be replicated entirely with XR. There's a reason humans meet in person at e.g. a restaurant for talking instead of using a video call.
- TeMPOraL 7y agoThere is also a reason people lock themselves in their rooms to play games and watch TV shows, or schedule those activities around the time everyone else in the family is either not present or asleep. People like both social and individual activities, and I don't understand how VR serving primarily the latter is to be considered a problem.
- meheleventyone 7y agoYou misunderstand I mean people meet up in real life (IRL) to take part in shared VR experiences where the other people are in the same physical space as you (and in the same VR space) exactly like getting together to play basketball or soccer. Think more of a holodeck kind of thing.