4 ms·
Sony announce PlayStation Store, PlayStation framework for Android
- 0xEA 16y agoToo little, too late.
- ajg1977 16y agoNah, I don't think so, if only because it's still really really early in the mobile revolution. But this is really big for Android devices (that support the spec...) for three other reasons: 1) It gives them a huge library of premium titles. There are a lot of really good PSP titles which blow most iOS games out of the water. 2) It gives Android a premium, curated, and branded app store. 3) It should vastly cut down on device compatibility issues for developers. There's still going to be multiple devices (and resolutions), but at least you know a "PlayStation Certified" device will meet a certain minimum requirement.
- r3demon 16y agoGood for Sony, but not so good for Android as it's becoming even more fragmented.
- StavrosK 16y agoEh, you say "fragmentation", I hear "choice".
- robin_reala 16y agoYou assume that every addition doesn’t disturb the others. If Android gaming can cluster around the Playstation brand (assuming it’ll be available on non-Sony hardware) then this could start clearing up the market.
- bryanlarsen 16y agoBy that logic, iOS is fragmented because there are over 200,000 apps available, most of which duplicate functionality available in other apps.
- rkwz 16y agoSony says the next-generation PlayStation Portable will be compatible with games developed for PlayStation Suite right off the bat. Also, I think these PlayStation Suite games require proper buttons, either virtual on-screen or real. So, these games could also be played on PS3 as well. Sony looked at what MS did with Wp7+Xbox and took it one step further. So, I hope, games developed for PS suite could run on PS3+PSP2+PSPhones!
- DjDarkman 16y ago> Sony just dropped a bomb on the Japanese stage "Someone set up us the bomb" "We get signal... main screen turn on" Hello gentlemen, all your games are belong to us. I think smartphones are currently too limited for gaming. You can create some touchscreen/accelerometer based games, but still I think a resistant D-Pad and two buttons should be mandatory for phones, or maybe if Android would add support for attaching a real(preferably smaller) controller... that would be an improvement. I don't think hardware speed is an issue for mobile gaming anymore though.
- DrJokepu 16y agoThe billions of dollars smartphone game developers make disagree with you. I can't find exact numbers but a quick Google session reveals that total console game sales ($11-12 billion) are not far ahead of mobile game sales (a significant portion of total mobile app sales, estimated to be around $5 billion). Given the rate smartphone sales and smartphone app sales grow, I don't think it will take a long time until mobile game sales with overtake console game sales.
- DjDarkman 16y agoI didn't imply they are not making money, I didn't even touch the financial side of this, I just said that the lack of "proper" game controllers is a limiting factor, which should be addressed. > Given the rate smartphone sales and smartphone app sales grow, I don't think it will take a long time until mobile game sales with overtake console game sales. I don't think we will see that anytime soon, you won't get big screen experience from mobile phones that you can get from playing on your favorite console on a Full HD screen.
- guelo 16y agoI take it you haven't seen the PlayStation Phone, http://www.engadget.com/2011/01/26/sony-ericsson-xperia-play-playstation-phone-preview/ http://www.engadget.com/2011/01/26/sony-ericsson-xperia-play...
- DjDarkman 16y ago