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An interesting question to address is whether there is space for developing a low price commercial version of Godot. What feature would you be willing to pay fo
by register 7y ago
An interesting question to address is whether there is space for developing a low price commercial version of Godot. What feature would you be willing to pay for?
- windsurfer 7y agoDocumentation and templates and placeholder assets.
- register 7y agoCan you be more specific? Documentations: tutorials, a book like learn godot in 24x7, or a set of tutorials= Templates: mini-games, reusable piece of logic? Placeholder assets: can you provide some examples? Thanks
- windsurfer 7y agoI would love to see the in-editor documentation improved. Maybe have in-editor tutorials as well, or a book? That would be awesome. I would also like to see a set of templates that can be used to actually develop a commercial or finished game. The examples that Godot currently ships with are very nice but all are pretty far from being a template, nevermind a real game. As for assets, I would want to see lots of 3D props, a 3D "player" actor with animations, maybe textures and skyboxes.
- PinkMilkshake 7y agoParent might mean export templates. Godot has export templates to build games for iOS, Android, Windows, Linux, macOs, and HTML5. But there are also third-party companies that offer export templates for PS4, Xbox One, and Switch.
- windsurfer 7y agoI appreciate and have used a few of the export templates, and they're great! I have even created my own based on an existing one. The process isn't so bad.