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Is there a good, feature-rich scene editor built around Ogre? How can someone build environments, place objects, create animations, check lighting, set physics,
by zubspace 7y ago
Is there a good, feature-rich scene editor built around Ogre? How can someone build environments, place objects, create animations, check lighting, set physics, make game UI and cut scenes for something built upon Ogre?
The first result, which pops up, is the Glue Editor [1]. But this looks so basic, that I have a hard time coming up with a reason to try Orge. Compare this to Unity or Unreal where you can do everything above and even more. Maybe I'm missing something?
[1] http://wiki.ogre3d.org/Glue+Editor http://wiki.ogre3d.org/Glue+Editor
- munchbunny 7y agoIf you're starting from scratch and trying to pick a toolchain to build your next game with, there aren't many reasons to go with Ogre. Unity/Unreal will get you off the ground much faster, and the tooling is much better for sustained work. On the other hand, if you're trying to build a C++ based game engine, Ogre isn't a bad place to start. However, you probably don't need your own game engine. For context, I used Ogre for various things starting from ~2007 and stopped around 2015. By then Unity was the obvious choice if you were a 1-2 person shop and wanted to spend less time wrangling code and more time making stuff.
- coffeeaddicted 7y agoOgre is a free open source library with a liberal MIT license unlike Unity or Unreal which are both proprietary tools. And in many projects you'll write your own editor so the lack of a good editor doesn't always matter. Being open source has a few advantages: You can adapt the engine to your project. You can learn how the engine really work. You can debug into the engine itself on troubles. You are less dependent on a company staying around maintaining a proprietary engine. You can influence the direction of development with patches.