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Shader compilers are pretty bad an result depends on browser and driver. There is plenty of platform differences when accessing uninitialized memory, using mor
by Karliss 7y ago
Shader compilers are pretty bad an result depends on browser and driver. There is plenty of platform differences when accessing uninitialized memory, using more complicated constructs like structures, performing math operation with undefined result, incorrectly defining if function argument is in,out or inout.
- wayneftw 7y agoOh hmm, that's interesting. Thanks. The shaders on https://shaderfrog.com/app https://shaderfrog.com/app all work fine for me and those looked pretty complex. Maybe they're not using the same type of "shader compilers"? Or perhaps making a CPU emulator with shader compilers is just more complicated...
- irascible 7y agoShaderfrog is more geared towards shaders you can actually use in realtime effects for webgl. Shadertoy otoh is really high end proof of concept and high art focussed. That said. I have managed to use some shaders from shadertoy in different tests of mine.. http://vectorslave.com/iqclouds/ http://vectorslave.com/iqclouds/