4 ms·
I think service-based games have been the only ones to really mesh their production with an "agile" software development. Most traditional one-and-done games th
by danbolt 7y ago
I think service-based games have been the only ones to really mesh their production with an "agile" software development. Most traditional one-and-done games that "ship" usually have a more big-deadline schedule, even if deliverables are broken up into smaller sections.