4 ms·
No clue if it's still in development but I recall a FPS where successfully hitting an enemy increased your size and decreased theirs. If you got a headshot, you
by magashna 7y ago
No clue if it's still in development but I recall a FPS where successfully hitting an enemy increased your size and decreased theirs. If you got a headshot, your head is now bigger and your opponent is now smaller. It seemed like a goofy way to level the playing field. That giant guy running around is probably at the top of the leaderboards right now. May have just been a gamejam project but looked neat.
- hombre_fatal 7y agoMorphie's Law. https://www.youtube.com/watch?v=lBZ3POXEvRE https://www.youtube.com/watch?v=lBZ3POXEvRE Cute, but seems more like a gimmick you might see on a dead Quake server than something you can base a game around.
- PhasmaFelis 7y agoI see a lot of gimmicky multiplayer games that sound fun and quirky but don't seem like they'd have any staying power. Like Cult of the Wind, that third-person deathmatch shooter where everyone is running around with their arms out pretending to be airplanes, and you can't shoot your (invisible) guns unless you're moving fast enough because that's not how airplanes work. I love weird gimmicky indie games, so I thought I'd love Cult of the Wind, but...there really wasn't much there. And I realized an ultra-niche single-player game can find cult success, but an ultra-niche multiplayer-only game will probably never have enough people online at once to keep going, and sink without a ripple. But people keep making them, so some of them must be succeeding, right?
- magashna 7y agoThere needs to be a mario party of niche shooters so that you can play them for a few minutes, then switch to a different mode. Otherwise the playerbase dwindles
- PhasmaFelis 7y agoThat'd be awesome.