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I've probably been guilty of that on more than one occasion and can explain 2.5 reasons why. 1) Battle royales suck. The entire genre. I grew up on arena shoot
by Karunamon 7y ago
I've probably been guilty of that on more than one occasion and can explain 2.5 reasons why.
1) Battle royales suck. The entire genre. I grew up on arena shooters - your Quakes, your Unreal Tournaments, and so on. Getting booted all the way back out to the lobby to go through deployment again because of a single death isn't fun. It's making me replay the most boring aspect of the game. Call me when there's a popular one of these which has multiple lives or some other mechanic that ensures a single mistake doesn't result in ~5 minutes of being unable to play the game. I don't have the time or the patience for this.
2) Fortnite's success killed two games I was really interested in - Paragon, a gorgeous third person MOBA, and a reboot of Unreal Tournament.
Those first two are very concrete and have nothing to do with tribalism. The last one is a bit murkier:
2.5) Fortnite seems to be aggressively marketed towards children, which means its players are probably disproportionately children. Minecraft had this problem too, but it had a single player mode and private servers which allowed you to sidestep it.
That one probably carries the whiff of "kids these days", but when you consider that the game is going to be designed to cater to the average player...
- lftl 7y ago> Call me when there's a popular one of these which has multiple lives or some other mechanic that ensures a single mistake doesn't result in ~5 minutes of being unable to play the game. I don't have the time or the patience for this. Fortnite has numerous other game modes than solo BR where this would be the case. At it's most basic level you can play duos, trios or squads where you are "knocked" but can be revived by a teammate, or "rebooted" if you get knocked and eliminated. There are even more varied game modes that are even more arena-like: 50v50s where you immediately respawn with the same loot for example. I have no stats but I'd guess that these alternate modes are more popular than the main BR modes.
- windsurfer 7y agoIn response to your 1) may I recommend Counter Strike's Danger Zone mode? It has multiple respawns as long as your partner is still alive, and you can respawn anywhere you want on the map.
- magashna 7y agoNo clue if it's still in development but I recall a FPS where successfully hitting an enemy increased your size and decreased theirs. If you got a headshot, your head is now bigger and your opponent is now smaller. It seemed like a goofy way to level the playing field. That giant guy running around is probably at the top of the leaderboards right now. May have just been a gamejam project but looked neat.
- hombre_fatal 7y agoMorphie's Law. https://www.youtube.com/watch?v=lBZ3POXEvRE https://www.youtube.com/watch?v=lBZ3POXEvRE Cute, but seems more like a gimmick you might see on a dead Quake server than something you can base a game around.
- PhasmaFelis 7y agoI see a lot of gimmicky multiplayer games that sound fun and quirky but don't seem like they'd have any staying power. Like Cult of the Wind, that third-person deathmatch shooter where everyone is running around with their arms out pretending to be airplanes, and you can't shoot your (invisible) guns unless you're moving fast enough because that's not how airplanes work. I love weird gimmicky indie games, so I thought I'd love Cult of the Wind, but...there really wasn't much there. And I realized an ultra-niche single-player game can find cult success, but an ultra-niche multiplayer-only game will probably never have enough people online at once to keep going, and sink without a ripple. But people keep making them, so some of them must be succeeding, right?
- magashna 7y agoThere needs to be a mario party of niche shooters so that you can play them for a few minutes, then switch to a different mode. Otherwise the playerbase dwindles
- PhasmaFelis 7y agoThat'd be awesome.
- pierrebai 7y agoThese are not reason to diss people who enjoy it. They're merely reasons why you don't personally enjoy it. (I'd like to point out that you can setup games with your friends where you don't get booted out for dying.)
- laumars 7y agoIs he "diss"ing people who enjoy though? Or just expressing why he personally doesn't enjoy it? It read more like the latter to me.
- Kiro 7y agoYou must be a really bitter person if you hate a game and denounce people who play it just because you happen to dislike the genre. I personally love Battle Royales and the fact that you only have one life makes it so much more exciting. Saying that it's objectively "not fun" is simply false.
- laumars 7y agoHe is talking about why he doesn't like fortnite and discussing the kind of FPSs he prefers in a conversation about why some people don't like Fortnite. He isn't saying other people are wrong for liking Fortnite and certainly not denouncing those people. Ironically the only person being critical of anyone's opinions here is yourself.
- Kiro 7y agoNo, he says that he's guilty of what the comment he replied to is describing. That is, "how much hate and disdain I feel when I tell people I enjoy Fortnite". That's the context of his comment, not why he doesn't enjoy Fortnite in general.
- laumars 7y agoBut that still doesn't explicitly state anyone is denouncing anyone else. People will often vocalise a disdain for a product without denouncing other people who use said product.
- Kiro 7y agoOk, maybe you're right but I read "how much hate and disdain I feel" as if he was getting denounced. Could be wrong of course and then my comment was unfound. With that said, I also don't understand how you can hate a game just because you don't like the genre.
- laumars 7y agoIt very easy to strongly dislike a game. In fact I've even felt angry if I'm playing a game which doesn't feel fair. Most games are designed to stimulate an emotive response because if they didn't then most people might find them rather dull. Unfortunately sometimes that response can be negative (how many times have you read about people throwing their controllers across the room in rage?). The key is identifying negative responses and stopping. If a particularly game is known for annoying me then I'd of course stop playing it and describe it as something I legitimately hate. That strikes me as an appropriate use of the term "hate".