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An AudioContext provides properties of your machine's audio stack to JavaScript as an API https://developer.mozilla.org/en-US/docs/Web/API/AudioContext https:/
by o-__-o 7y ago
An AudioContext provides properties of your machine's audio stack to JavaScript as an API
https://developer.mozilla.org/en-US/docs/Web/API/AudioContext https://developer.mozilla.org/en-US/docs/Web/API/AudioContex...
Everything is different for every version of firmware, hardware, driver revision, etc. it’s like enumerating fonts, it combined with other fingerprinting techniques provides a very unique snapshot of you.
Eff’s panapticlick provides an audio fingerprinting example. There exist plugins which will provide some entropy to your fingerprint which also changes over time. That helps a little, but any changes you make really makes you stick out like a sore thumb (your audioprofile becomes even more unique)
- MisterTea 7y agoFFS why is this information exposed to a goddamn website?
- Kalium 7y agoDetails like knowing how much latency to expect can be important for some use-cases, such as if you're trying to time things to occur at the same moment to the user.
- amluto 7y agoThere’s an obvious solution: don’t allow websites to record or play audio, and don’t expose any of this until permission is granted. As a major side benefit, websites will stop randomly playing audio without permission.
- missingrib 7y agoThe obvious solution is just to disable javascript unless you trust the site
- MisterTea 7y agoAnd then the site totally fails. I'm no fan of JS either but the amount of sites that use JS is now close to 100%. So you either stay paranoid and the web breaks or you eat the shit sandwich. Pure lunacy.
- jacquesm 7y ago> And then the site totally fails. That's ok. Then I have the option to weigh whether the risk is worth it or rather not. 9 out of 10 times it is not, in rare cases I will allow the js to execute.
- waste_monk 7y agoNot viable for the majority of users. How do you explain to one of these "I'm not good with computers haha" types what a CDN is and why Taboola CDN shouldn't be allowed but Akamai should be otherwise things Won't Work Right. Even if they're capable of learning [1] why should they care, when all these security measures actively make their life harder? Blocking audio and other fingerprintable surfaces by default, with a "click here to enable audio / video" and a "remember my choice on this site in future" is the only way it can possibly work, because 99% of users will only ever go for the laziest option. We need to have protections for them that work regardless of (or in spite of) their skill level. [1] https://www.nngroup.com/articles/computer-skill-levels/ https://www.nngroup.com/articles/computer-skill-levels/
- gpderetta 7y agoPossibly curated, subscribable whitelists?
- brigandish 7y agoI would propose an addition for when permission is granted: if (as in the example given) there's a need to time things to occur at the same time then the app can pass that on to the APIs and the browser makes it happen, but the app gets no feedback about how it was done or even if it needed to be done at all - why does it need it? The browser made sure it synced up! In other words, make it more declarative and less verbose.
- amluto 7y agoI don’t know all the details for this particular issue, but, in general, knowing the latency can be important. Imagine you’re displaying frames and playing sound together and you want them synchronized. You need some way to submit graphics frames and audio so that they arrive at the same time. The browser could always increase the apparent audio latency by buffering, but that reduces the ability of music apps to perform well.
- brigandish 7y agoWhat I'm suggesting is the code in the app doesn't work out how to submit graphics frames and audio so that they arrive at the same time in the browser, but that the app's code tells the browser how to sync up the graphics frames and audio that it receives. Move responsibility for the syncing to the browser and then the app doesn't need to know anything. In short, I can put it together and send it to you, or I can send you the bits and tell you how they should be put together.
- amluto 7y agoCan you explain how this would actually work? A graphics frame appears on the screen at a specific time. (For VR, it is a definite time, and this is critical. For normal video or games, a little bit of slop, maybe a few ms, is probably okay.) For audio, humans are sensitive to 10 ms deviations or even less. Any API that works decently will need to synchronize audio and video, so there needs to be a way for a program to say “this audio sample should play are the same time as this video frame is shown”. But an API should also allow programs to react as quickly as possible to user input. And Bluetooth headphones, in particular, have very, very high latency. So designing an API that performs well without revealing the latency is hard. I do think it would be good to cleanly separate normal web pages and games, though. For pure content, none of this matters except that video needs to maintain synchronization. But normal content does not need clicks to translate quickly to video changes.
- tantalor 7y agoPlease don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something. https://news.ycombinator.com/newsguidelines.html https://news.ycombinator.com/newsguidelines.html
- o-__-o 7y agoI thought that then looked at OscillatorNode and it allows you to essentially load a waveform into memory and/or generate your own. This means you can run a legit multitrack recorder or a synth from your web browser. I had a requirement for this 10 years ago, but Requires java extensions on the users browser
- MisterTea 7y agoNot to be overly negative but thats lunacy. What you described is best served as a native application. Web browsers were supposed to be information viewing programs. Not virtual machines. I know it makes portable applications easy but the smash a VM into a text viewer is such a horribly broken idea and is why we have this security nightmare.
- o-__-o 7y agoNothing about this is a virtual machine. It is an API that exposes a lower-level Audio interface. I don't need to spawn a virtual machine or mess with any DLLs or figure out libraries because I can simply load a browser. Nothing is saying this needs to be on a remote server, it can be a local .html file for all it matters. But hey some of us still run around with MS-DOS 5.22 on that new Spectre-ridden, rowhammer-ready i7 because DOS/4GW is hella stable.
- tiborsaas 7y ago> Web browsers were supposed to be information viewing programs. True if we stopped thinking at 1996. I don't know how to tell you but browsers become application platforms not document delivery vehicles in the last 20 years.
- cloudking 7y agoThere's plenty of sites doing this already like https://soundtrap.com https://soundtrap.com
- sriku 7y agoI think this is mistaken. The device API supposedly provides this, but the info you get is always generic due to fingerprinting protection. Also, AudioContext is expected to be active only when created within a user action like a button click. Otherwise it doesn't run (implemented in Safari). This is a pain - on the one hand, the browser vendors and w3c are locking down API capabilities to prevent fingerprinting and timing based security hacks, but these are interfering with genuine needs to provide audio functionality. For example, you can't determine whether the user has 3 audio devices connected and prompt them to select one for output. So you really can't build desktop quality audio systems with webaudio and siblings.
- danShumway 7y ago> Also, AudioContext is expected to be active only when created within a user action like a button click. I really hate the user-action restriction as a security measure, because it's ridiculously easy to bypass[0], particularly on Chrome. It's privacy theater -- annoying for legitimate developers, but easy for malicious actors to get around. Putting this stuff behind a permission or sandboxing it somehow would be better for both end-users and developers. As it stands, we just get fewer webaudio applications online from legitimate developers, and they all move to native platforms where it's even easier to fingerprint users. And the malicious sites that don't move to native just fingerprint anyway because we're using bad, opaque metrics for consent. [0]: https://danshumway.com/blog/chrome-autoplay/demo/ https://danshumway.com/blog/chrome-autoplay/demo/
- deleted 7y ago[deleted]
- Mirioron 7y ago>For example, you can't determine whether the user has 3 audio devices connected and prompt them to select one for output. Frankly, this really should be handled by the browser. JavaScript really shouldn't have any business messing with that.
- sriku 7y ago
- deleted 7y ago[deleted]