5 ms·
I think you are absolutely fine. Your field won't require fancy bleeding edge math research so you go well with equations developed hundreds of years ago, which
by ktpsns 7y ago
I think you are absolutely fine. Your field won't require fancy bleeding edge math research so you go well with equations developed hundreds of years ago, which can be found in many many textbooks. There are also gazzilions of tutorials etc which try to instruct coders with math.
From my experience, it is absolutely possible to do advanced 3D programming stuff without any idea of rotation matrices or quaternions, despite they might be used internally. Hell, I even used sin() and cos() on computers when I did not yet know their meaning because we did not cover it yet in school. I just copied code from somewhere and it magically worked.
(Disclaimer: In the meantime, I did a PhD in theoretical physics, which is very close to mathematics)