3 ms·
They also seem to not care about extreme monolithic coupling in their operating systems. I can't tell you how ridiculous it seems to me that I've been able to c
by microcolonel 7y ago
They also seem to not care about extreme monolithic coupling in their operating systems. I can't tell you how ridiculous it seems to me that I've been able to crash iOS during WebGL development (for as long as it's been supported), setting aside the general misbehaviour of their drivers. It is extremely silly, they clearly do not gain any performance from this coupling: The component that Godot triggers a bug in, IPC, is extremely slow on Darwin, when compared with basically any competing OS.
I get the impression that Apple only does manual integration tests, only on mainstream features, and then they cross their fingers that other users don't have such a bad experience that they lose a customer.
When my new company starts developing an iOS application, I think we'll spend as little time on macOS and XCode as possible; try to build and test our core on Linux like we do for everything else.