5 ms·
I actually gave up on Godot early last year because of frustrations trying to get basic in-or-under-documented things working. Even simple things like getting 2
by dkersten 7y ago
I actually gave up on Godot early last year because of frustrations trying to get basic in-or-under-documented things working. Even simple things like getting 2D sorting working correctly so that sprites overlap correctly was surprisingly hard (documentation said to enable y-sort flag, but in reality there were some gotchas that took me a long time to figure out). It’s a nice engine and it’s constantly improving, but it’s not really as user friendly as people make it out to be (or at least it wasn’t in early 2018, it might be a lot better now on that front). I even contributed to GDNative so I was somewhat bought into it, but in the end it wasn’t worth it for what I wanted to do. I’ll probably check it out again in the future (for now I’m too busy with non-gamedev stuff)