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I did come across the person who did a similar project (automating instruments based on previously recorded music), however in one project that was playing live
by voicedYoda 7y ago
I did come across the person who did a similar project (automating instruments based on previously recorded music), however in one project that was playing live instruments from an NES, the signals were already separated. That said, I'm not following the context of your response to my post.
- jimbo1qaz 7y agoYou mentioned that "the biggest hold up is getting enough properly trained data, tagged appropriately, in order to let the models train correctly." I think using SNES music as training data is a viable way of getting hundreds of songs' worth of training data in a fairly automated fashion. (I'd estimate that each game has 10 to 80 songs which can be used for training, I have 5 to 10 games of OSTs already downloaded, and each song is only 64 kilobytes and takes minimal disk space before rendering to WAV.)