3 ms·
Almost all the work done in industry is O(1) programming. It's difficult work, but not complex. I'm not surprised every thread started by a person who hires g
by gerbilly 7y ago
Almost all the work done in industry is O(1) programming.
It's difficult work, but not complex.
I'm not surprised every thread started by a person who hires grads undervalues their education, because they probably don't have any work to assign to them that contains any complexity.
This doesn't say much for us as an industry. The simple and avoidable difficulties of 'real world' programming are not much to brag about.
The only difficulties we face nowadays in programming are almost always down to buggy libraries and frameworks that have nonexistent documentation.
I remember when I was starting in the work world, that you could buy a whole wall full of paper bound books for your IBM machine, or Sun, and when you looked up a function in there it was well documented and correct.
Nowadays, I suppose we're too cool to do something like that, better to move on fast and go break something somewhere else.
To any recent grads, I'll tell you a secret. If you want to move up the ladder in this industry, the most important thing is to keep outrunning your mistakes.
Build a system, brag about it, move to another role and let some other poor sucker maintain the stupid thing.
- gamesbrainiac 7y agoI think the pace of change has something to do with the quality of documentation. We are writing more software to do more things, and by the time we are done, we want it to do even more. This is why we are in the mess that we are in right now.