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I've been messing around with Godot for a hobby project over the past week, and I've been pretty impressed with it so far. After using it for a bit, I think it
by dx87 7y ago
I've been messing around with Godot for a hobby project over the past week, and I've been pretty impressed with it so far. After using it for a bit, I think it'd be interesting to see more non-game applications written in the Godot engine. It's simple to export your project to other platforms, and being a game engine, it has all the graphical customization the web devs say they use electron for. The built-in Godot IDE is actually built with Godot. Another benefit is that it has a C compatible API, so it's fairly simple to write CPU intensive tasks in a more performant language and call them from the included scripting language.
- skohan 7y agoI've heard of people using Unity for cross-platform apps, and it seems absolutely crazy to me. I mean, if they have some really clever modularization which would allow you to skip shipping all the "game engine" components then maybe this would make sense, but if people don't like shipping electron apps because of how heavy Chromium is, then shipping a physics engine and a PBR renderer inside your "ToDo" list app seems absolutely bonkers.