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> makes user interaction slower and less accurate Does it? The windows flat UI gets continuous flak on HN and I'm wondering if there's any evidence for it bein
by disconcision 7y ago
> makes user interaction slower and less accurate
Does it? The windows flat UI gets continuous flak on HN and I'm wondering if there's any evidence for it being less usable, beyond opinion.
- solstice 7y agoEnable dark mode on win 10 and have two explorer windows overlap so that only the title bars are visible (the way the os cascades windows). Where does one end and the other begin? So many misclicks...
- barneygale 7y agoBevels provide information about the relationships between controls. Visually "deeper" (concave) controls provide more detailed, contextual information. Buttons are convex because they act on the surface to which they're attached. Windows 2000 professional was a high point for the language of UI design, if not the individual implementations...
- disconcision 7y agoI've heard explanations like this, yes, but I haven't seen any empirical evidence supporting the conclusion that flat interfaces are harder to use or learn or are prone to misclicks etc. For my part I've used each version of Windows since 2.0, and have not noticed any decline in usability with the advent of the flat style in windows 8. Personally, I mildly prefer the current design language to the windows 2000 one (although I also consider that a local maximum), mostly due to the lack of visual noise. Personally, I have not experienced any of the usability frustrations evoked in this thread. As someone increasingly moving towards UI design though, I'm willing to check personal preferences against hard data.
- hrktb 7y agoNot windows in particular, but relative to flat UIs, I’d see Apple going full flat in iOS7 and having to bring bag borders and clearer buttons in the next versions as a pretty good sign those were needed.