5 ms·
I think this small piece of nostalgia (and memories of struggling with extenders) is fairly timeless, and many game devs still say something similar today: > W
by shakna 7y ago
I think this small piece of nostalgia (and memories of struggling with extenders) is fairly timeless, and many game devs still say something similar today:
> We are going to use the 1.95 4GWPRO dos extender for the new version and patch, but if you have difficulty with it, we will provide other executables that you can try with the 1.
8 DOS4GW extender and 1.94 4GWPRO extender.
> Yes, we think this business with flakey extender versions is a pain, too. The price we pay for want to make this game on a platform with a market. PC's. DOS. Sigh.
- Dave Taylor
- Jare 7y agoHeh DOS4GW was incredibly stable compared to the one that 3DStudio 4 used, what was the name... Pharlap?
- bluedino 7y agoPhar Lap was named after a horse! DOS4GW was probably the most common, especially with PC games. PMODE was pretty popular with the hobbyist market. CWSDPMI was also pretty popular once DJGGP started being used with it instead of Go32 (which I think wasn't even a full dpmi provider)
- Jare 7y agoYeah I was using PMode for our demos since it came out in 94, but for my 1995 game I stuck with DOS4GW, and after Win95 and the GameSDK came out it was time to move to Win32.
- royjacobs 7y agoIn my experience DOS/4GW was pretty stable. The only times it used to spam my mode13h screen full of registers was when I did something wrong myself.