5 ms·
Plenty of people, myself included, write games in C#. But it's soft realtime so occasional frame drops aren't a huge deal. And we are constantly doing our own m
by learc83 7y ago
Plenty of people, myself included, write games in C#. But it's soft realtime so occasional frame drops aren't a huge deal. And we are constantly doing our own manual memory management with things like object pooling to avoid the GC whenever possible.
- fortran77 7y agoExactly! The Rust people run around telling everyone that GC is evil, but I am quite productive in F# and Erlang with a GC language, and it's a breeze to program on these platforms. There are many games in C# that even run on iPhones and are very performant.