2 ms·
I remember when Neverwinter Nights 2 came out touting that all of its data files were in XML for ease of modifying in user extensions. So I had a look and was i
by spiralx 7y ago
I remember when Neverwinter Nights 2 came out touting that all of its data files were in XML for ease of modifying in user extensions. So I had a look and was it XML? Was it fuck, it was like a GeoCities novice's idea of how to code HTML - absolutely unparseable in any way unless you're the idiot who decided what the codebase needed was another shitty homegrown parser.
And yes, plists suck and make your XPath selectors ugly, although you could write a function to abstract them out.