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>Maybe you'll be able to figure out from Early Access numbers how popular your game is and whether you need to invest in super-awesome AI. But it seems like for
by Mirioron 7y ago
>Maybe you'll be able to figure out from Early Access numbers how popular your game is and whether you need to invest in super-awesome AI. But it seems like for most games it would be a waste of effort.
Maybe the reason people quit your game is because of the AI. What made me stop playing Heroes of Might and Magic 6, Civilization 6, and Total War Three Kingdoms is the poor AI. It takes the fun out of the game, because at lower difficulties the AI puts up no challenge and at higher difficulties you're just exploiting the AI the same way over and over again to keep up.
You might think that that's fine, because you already got the money, but then you'd be looking at it from the perspective of singular games. But studios usually don't just release one game and then disappear. After my experience with HoMM 6, I had zero interest in HoMM 7. 2K Games could release Civilization 7 tomorrow, but without them showing that the game's AI is much better than in civ6, I probably wouldn't pick it up. Yes, the Civilization series will still have players, but it could easily just fizzle out like many other franchises and even genres.
You also can't add this in as a DLC, because people make up their mind about a game near the start. This only works if the game already has longevity, but at that point the game is already popular, so does a better AI at that point make a difference?