2 ms·
I am one the developers of the game. Improving the anti-cheat capabilities is certainly one of our long time goals. The game server currently lacks a complete
by blast007 7y ago
I am one the developers of the game. Improving the anti-cheat capabilities is certainly one of our long time goals. The game server currently lacks a complete simulation of the game, so most of the important logic is handled only in the clients.
The first big step would be isolating the simulation logic into its own library. Then both the client and server can share that library. We would be able to move some of the decisions to the server, or at the very least verify if the client's decision make sense.