3 ms·
> my observation of the pro scene and competitive ladder for Warcraft 3 was that cookie cutter strats dominated. Pro players were typically those who executed b
by ajuc 7y ago
> my observation of the pro scene and competitive ladder for Warcraft 3 was that cookie cutter strats dominated. Pro players were typically those who executed best, not those who innovated best.
Warcraft 3 and broodwar were much more micro-oriented than sc2 (because ai was much worse for example if you let dragoons to walk to their target on their own they spend half the time fighting broken pathfinding while the enemy shoots at them :) This almost never happens in sc2, and microing units below master league is usually detrimental to the game).
I think the micro vs macro is not the full image, and sc2 lets player express themselves on what i would call mediumgame (something that is between buildorders and microing - like deciding when to expand, what tech-switch to make, how to position your army in between fights, etc).
There's lots of decisionmaking that isn't APM-limited but thinking-time limited in SC2, and it's not as codified as buildorders. But you can certainly simplify the games to "archon immortal vs bio terran", and then it's very repetative.