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I found the article to be frustratingly light on details and examples. Does anyone have more to contribute here?
by x3haloed 7y ago
I found the article to be frustratingly light on details and examples. Does anyone have more to contribute here?
- bradley_taunt 7y agoThis probably isn't quite what you're looking, for but I wrote a post back in 2017 that might touch on these items a bit more? https://uglyduck.ca/death-of-personality/ https://uglyduck.ca/death-of-personality/ (it's more of a "hot take" on flat design trends making for poor design in general)
- x3haloed 7y agoThere are some good examples of what not to do. Your button state example is the best. I agree with you that they've turned the dial too far. I'm hoping someone has a good collection of examples where the designer chose obvious interactions and visuals instead of something "clever" and it turned out well.
- eps 7y agoIt's a strawman version of a blog post. It argues against trivial issues that are inflated into something they aren't.