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> If I'm improving at something, I want to see better results than I was getting before. If I'm getting worse, I want to see worse results. This is why games u
by IMTDb 7y ago
> If I'm improving at something, I want to see better results than I was getting before. If I'm getting worse, I want to see worse results.
This is why games using those matchmaking system will give you either MMR (Match Making Rank) points based on you performance. When you win, you "earn" points, and will face stronger opponents (to keep you around 50% victory). And when you loose you will "spend" points to go back to 50% victory on average. The process is very similar to ELO in chess.
So you have a visual indication that you are on the right or wrong path and where you are in terms of skill level compared to other players.
Most game also offer some vanity system, where your character is displayed differently according to the skill level you have reached (Eg: bottom 20% is bronze, 20%-40% is silver, 40-60% is gold, 60-80% is platinum, 80-95% diamond, top 5% is master, and top 1000 players overall are grand master). Players then fight to reach the next level, still with around 50% win-lose rate until they reach the very top or the very bottom).