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Is there any good introduction how the original editor worked? I think I tried to use it once ages ago, but it wasn't really intuitive for me to use it for anyt
by dukoid 7y ago
Is there any good introduction how the original editor worked? I think I tried to use it once ages ago, but it wasn't really intuitive for me to use it for anything...
The part I remember: You could draw something, then advance to a different point in time, move stuff around there, and then this would form an animation(?).
What I didn't get at all: How would one be able to make a game out of this?
- UserIsUnused 7y agoThere was scripts. you could add code to any object in the screen.
- dukoid 7y agoDoes this mean it boiled down to code mostly in the end? For instance, how would one design animations for objects separately from the "master" timeline? Was this possible in the editor somehow? Or just code?
- 100-xyz 7y agoYou could create SVG separately, even import it. Then there was the logic eg. if user clicks this, then start this, or if this action is accomplished then start this...