5 ms·
I guess my concern might be the potential for actual crime being unknowingly committed by game partakers. As a simple example, I could imagine a simple "courie
by giberson 16y ago
I guess my concern might be the potential for actual crime being unknowingly committed by game partakers.
As a simple example, I could imagine a simple "courier mission" which uses a player to pickup and to deliver a package. If the mission is to covertly deliver the package without disturbing the contents, who knows what those contents might be (ie drugs, illegal content).
Another example might be a reconnaissance mission where you have to follow and observe (presumably) another player. Of course such a mission could be abused as well, perhaps by making the subject someone that isn't actually a player. Suddenly you've gone from playing a game to stalking an unwitting individual.
I'm actually quite intrigued by the game idea--personally I'd like to submit my $5 and play but I'm having trouble ignoring my (perhaps overactive) imagination.
- tomrod 16y agoThis is quite similar to the setup in Daniel Suarez's novel, but with updated tech.
- nowarninglabel 16y agoHah, yes, the first thing I thought of was the Daemon was asking me to join in.
- tomrod 16y agoAgreed. Awesomeness.
- pavel_lishin 16y agoNo offense to captaincrunch, but I think the Daemon would have a better graphics design team. Then again, maybe that's mission #2.
- wmf 16y agoI don't think real spies have very good graphic design either. Maybe European spies at least use Helvetica instead of Courier.
- evilduck 16y agoEveryone gets the same directions to show up somewhere at the same time => flash mob under one man's control?
- pavel_lishin 16y agoOne way to avoid the stalking issue is to require active players to wear something very easily identifiable and unambiguous. And then hope the police don't think it's a gang symbol.
- burgerbrain 16y agoThat would kind of defeat the fun of it, wouldn't it?