4 ms·
Those Total War games are worth checking out. They've basically been iterating for 20 years on the same engine and have made a whole bunch of titles, mostly wi
by benologist 7y ago
Those Total War games are worth checking out. They've basically been iterating for 20 years on the same engine and have made a whole bunch of titles, mostly with a view to historical accuracy. They made a fantasy title from the tabletop Warhammer game, it's arguably more fun because of the sheer variety in units, the scale of it is also ludicrous like maybe you have a battle with 10,000 units fighting each other.
https://en.wikipedia.org/wiki/Total_War_(series) https://en.wikipedia.org/wiki/Total_War_(series)
- thrower123 7y agoRome Total War (the original) is one of the most fun and replayable games out there. It's also still got a massive modding community, that have expanded the base game in enormous ways - the Rome Total Realism[1] and Europa Barbarorum[2] mods are very well done, if you want to go for a bigger and more historically accurate experience. The successor Medieval 2 is arguably the high point of the entire series. Rome 2 Total War was sadly not nearly as good; it may be playable at this point, but I was very disappointed with it. [1] http://www.twcenter.net/forums/forumdisplay.php?26-Rome-Total-Realism-(RTR) http://www.twcenter.net/forums/forumdisplay.php?26-Rome-Tota... [2] https://www.europabarbarorum.com/EB1/ https://www.europabarbarorum.com/EB1/
- AcerbicZero 7y agoBingo. Even though CA actually did put some effort into getting Rome:II TW patched/updated it still is no where near the level of the original. Medieval:II is the high water mark for the series (with Rome being an extremely close second) and that is unlikely to change anytime soon, based on CA's current lineup.
- ben_jones 7y ago“Iterating for 20 years” is the most polite interpretation. They’ve been shoveling out re-skinned games with massive performance and AI regressions every few years. The original tech was awesome. The people at the studio are awesome. The Sega > Creative assembly executive teams, not so much.
- jml7c5 7y agoFrom my very, very brief reading on the subject, I would look up discussions of the historical accuracy of the battles (particularly the more ancient ones). It seems that in real life, battles would typically take _much_ longer (an entire day), with breaks, small skirmishes, etc. The idea that each unit could be directed in coordinated, rapid, precise, and decisive movement with one unit throwing itself wholesale into the other and either obiterating or being obliterated does not really reflect reality. I hate to give such an uninformed perspective on here (where expertise is valued so highly), and I hope people will correct me if I am wrong. But skepticism, assuming it's not blind and unchangeable but to ensure accuracy, is usually a good thing. Still some fantastic games, though. Wonderful, very satisfying and engaging tactical strategy.
- z3phyr 7y agoMost of the time in ancient battles was spent in reforming the lines while the combatants watched each other from a distance. In between there were a few skirmishes, a lot of swearing and battle cries and all waiting for an opportune moment or looking for a weakness in formation. Committing to engagements, like we see in the movies and games would have risk in the breaking of the lines and an eventual route.
- Balgair 7y agoAside: The WH series is just fun. It's total candy, not a lick of realism or historical accuracy, just total fantasy and great visuals. The IP from GamesWorkshop has a lot of depth and breath that CA has been able to really bring to life with their engine. I'd recommend it to anyone with the sufficient computer resources and a few free weekends.