3 ms·
A lot of folks run into exactly those issues when they try to make fast multiplayer/multi-user. It’s less useful out of the context of the presentation, but ma
by hunterloftis 7y ago
A lot of folks run into exactly those issues when they try to make fast multiplayer/multi-user.
It’s less useful out of the context of the presentation, but maybe this could help with your project:
https://www.slideshare.net/HunterLoftis1/making-sense-of-multiplayer https://www.slideshare.net/HunterLoftis1/making-sense-of-mul...