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Is there anything currently being researched around Multiplayer tech with better efficiency than CRDTs or OT? It seems like almost all of such implementations c
by thallavajhula 7y ago
Is there anything currently being researched around Multiplayer tech with better efficiency than CRDTs or OT? It seems like almost all of such implementations currently just implement CRDTs or OT.
- josephg 7y agoBetter efficiency? What sort of efficiency are you seeking? I’ve built the core of a text OT system in C which can handle about 5M concurrent edits on a single machine. (Not counting network overhead.) I don’t think the upper bound on performance is the algorithms themselves.
- deleted 7y ago[deleted]
- aboodman 7y agoThe article specifically states they didn't implement CRDTs because they can do it more efficiently with a trusted server.
- deleted 7y ago[deleted]