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Auroa 4x is another good example. Very deep and detailed but also requires a lot of menu fiddling and micromanaging with a GIMP-tier UI. http://aurorawiki.pent
by tomatotomato37 7y ago
Auroa 4x is another good example. Very deep and detailed but also requires a lot of menu fiddling and micromanaging with a GIMP-tier UI.
http://aurorawiki.pentarch.org/index.php?title=Main_Page http://aurorawiki.pentarch.org/index.php?title=Main_Page
- jplayer01 7y agoI've messed around with Aurora 4x before and I don't think the UI concept is that bad. In a game as complex as this, the UI is going to have to reflect that complexity in some way. I think the worst thing about the game's UI is how it eschews basic usability and makes everything ridiculously tedious to use. If I made a game like this, I'd probably come up with a similar UI, but I'd pay way more attention to how players interact or want to interact with the game on a moment to moment basis.