4 ms·
That's the entire Hard Simulation genre. It's not your cup of tea, but there are lots of people who only play those sorts of games. Football Manager sims are ba
by moron4hire 7y ago
That's the entire Hard Simulation genre. It's not your cup of tea, but there are lots of people who only play those sorts of games. Football Manager sims are basically nothing but this. Hell, even Eve Online is not much more than this, especially when you get into some of the massive battles that get reported on in the tech media.
- tomatotomato37 7y agoAuroa 4x is another good example. Very deep and detailed but also requires a lot of menu fiddling and micromanaging with a GIMP-tier UI. http://aurorawiki.pentarch.org/index.php?title=Main_Page http://aurorawiki.pentarch.org/index.php?title=Main_Page
- jplayer01 7y agoI've messed around with Aurora 4x before and I don't think the UI concept is that bad. In a game as complex as this, the UI is going to have to reflect that complexity in some way. I think the worst thing about the game's UI is how it eschews basic usability and makes everything ridiculously tedious to use. If I made a game like this, I'd probably come up with a similar UI, but I'd pay way more attention to how players interact or want to interact with the game on a moment to moment basis.
- JoeDaDude 7y agoI'd recommend Command Air and Naval Operations [1]. It even includes a professional version [2], used by military forces to simulate engagements. [1] https://www.matrixgames.com/game/command-modern-air-naval-operations-wargame-of-the-year-edition https://www.matrixgames.com/game/command-modern-air-naval-op... [2] http://www.warfaresims.com/?page_id=3822 http://www.warfaresims.com/?page_id=3822
- smacktoward 7y agoI'm the guy who enjoyed Rule the Waves, and even I found CMANO to be a bit of a slog. There's a ton of interesting data and scenarios, but it's just... so... clumsy to play.