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I can only agree with this quote: "RTW2 might look [...] perhaps a little too much like the work players hoped to avoid by firing up a video game at the end of
by rob74 7y ago
I can only agree with this quote: "RTW2 might look [...] perhaps a little too much like the work players hoped to avoid by firing up a video game at the end of a long day" - you'd have a hard time convincing me that an application with so many tabs, list views, select boxes, radiogroups etc. etc. could actually be fun to use.
Plus, I wonder if it was a concious design decision to keep the "good old" (shudder) Windows 95/NT 4.0 look or if they simply forgot to include the required manifest for getting the updated look & feel?
- moron4hire 7y agoThat's the entire Hard Simulation genre. It's not your cup of tea, but there are lots of people who only play those sorts of games. Football Manager sims are basically nothing but this. Hell, even Eve Online is not much more than this, especially when you get into some of the massive battles that get reported on in the tech media.
- tomatotomato37 7y agoAuroa 4x is another good example. Very deep and detailed but also requires a lot of menu fiddling and micromanaging with a GIMP-tier UI. http://aurorawiki.pentarch.org/index.php?title=Main_Page http://aurorawiki.pentarch.org/index.php?title=Main_Page
- jplayer01 7y agoI've messed around with Aurora 4x before and I don't think the UI concept is that bad. In a game as complex as this, the UI is going to have to reflect that complexity in some way. I think the worst thing about the game's UI is how it eschews basic usability and makes everything ridiculously tedious to use. If I made a game like this, I'd probably come up with a similar UI, but I'd pay way more attention to how players interact or want to interact with the game on a moment to moment basis.
- JoeDaDude 7y agoI'd recommend Command Air and Naval Operations [1]. It even includes a professional version [2], used by military forces to simulate engagements. [1] https://www.matrixgames.com/game/command-modern-air-naval-operations-wargame-of-the-year-edition https://www.matrixgames.com/game/command-modern-air-naval-op... [2] http://www.warfaresims.com/?page_id=3822 http://www.warfaresims.com/?page_id=3822
- smacktoward 7y agoI'm the guy who enjoyed Rule the Waves, and even I found CMANO to be a bit of a slog. There's a ton of interesting data and scenarios, but it's just... so... clumsy to play.
- some_random 7y agoSounds like this genre of video games isn't really for you then.
- kbenson 7y agoThere's something to be said for providing a very simple interface to allow the core game to be iterated on much quicker. This doesn't work for every game (specifically, some games rely on the interface much more), but in a turn based tactical game (whether it be this, or the excellent post-apocalyptic RPG Neo Scavenger[1]) I imagine it can be quite freeing for the developer (especially single or small team developers). 1: Neo Scavenger's interface actually looks better in screenshots than it plays in game, but none of that matters, because the game itself is quite good once you play for a bit and learn the idiosyncrasies of how you do things.
- praptak 7y agoDwarf Fortress, one of the most complex simulations in existence has an ungodly character-based UI, with a mapping of keys to commands which is not very consistent across various screens. It is still a wonderfully interesting game.