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Drawing your plan on the floor sounds a good idea, but isn't there an effect where outdoor surfaces look much smaller than the same surface indoor? How do you a
by throwaway744678 7y ago
Drawing your plan on the floor sounds a good idea, but isn't there an effect where outdoor surfaces look much smaller than the same surface indoor? How do you account for that?
- simonsarris 7y agoActually that seemed to be a big problem of computer models to me too. When I was a kid I modeled the houses I was living in using Counterstrike Source's Hammer editor, and they always felt SO SMALL to walk around "inside" when they were correct to scale, even though one of them was a fairly big 1800's house. So either way you simulate things you have funny perceptions. And during construction you are kind of thrown about by the perception of the size. When framing is done, it feels huge. Once all the plaster is on the walls, it feels extremely "small" at first because you were so used to the big openness of the frame, then finally as more finishes are applied it just feels correct at last. It's hard to describe exactly what feeling happens. But suffice to say it's never easy to get "right" feeling simulations of a structure until you put up literal walls. For this reason, if you want to build a 5x7 bathroom or 11x13 bedroom or whatever, the best possible thing you can do is find one that already exists. Or find a 11x11 room or something and try to imagine it with 2 more feet. Then you can carry these mental rooms around with you. At least, that's what I did a lot of.
- Mirioron 7y ago>and they always felt SO SMALL to walk around "inside" when they were correct to scale, even though one of them was a fairly big 1800's house. Is that due to the Field of View being lower in games compared to real life? When you increase the FoV in games then things further away look smaller.
- pfisch 7y agoYou also move incredibly, absurdly fast. Play half-life 2 in VR and you will get very motion sick, but you will also realize how insanely fast you are moving.
- greggman2 7y agoThis has been my problem. Planning with a floor plan is not remotely the same as being there. What I think will work on a floor plan doesn't when I actually try it. VR would work for me because the sense of space exists in VR where as it does not in floor plans nor on 3D renders views on 2D screens.