4 ms·
Fun, but if I want to win I should put in terrible clues. In tabletop variants of this game, the clue-giver receives points alongside the guesser. Wouldn't it b
by CGamesPlay 7y ago
Fun, but if I want to win I should put in terrible clues. In tabletop variants of this game, the clue-giver receives points alongside the guesser. Wouldn't it be nice to see "One point for you and dear_1234 for a correct guess! Also, a point from wary_asdf guessing your clue!"
- kickling 7y agoActually, that's how it works in my game as well. However, it's a small chance that your clue reaches someone else during the limited amount of time you play the game. Feedback how to make it better is welcome.
- tuukkah 7y agoCould you make the game session last longer, like a day? You could register a service worker and send the results as a push notification. Perhaps you could also send the new clues immediately to another player instead of relying on an even chance.
- kickling 7y agoGreat idea!
- CGamesPlay 7y agoWhen someone ends their session, move all of their queued descriptions to the back of the queue, so that descriptions from live sessions are always delivered to other players first.