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I was just thinking about this the other day. OS X, in its earlier days, as a marvel of usability. Every last thing was seemingly crafted with utmost attention
by redwall_hp 7y ago
I was just thinking about this the other day. OS X, in its earlier days, as a marvel of usability. Every last thing was seemingly crafted with utmost attention to ergonomics (e.g. the omnipresent menu bar is on the edge of the screen so it's easier to hit with the cursor), consistency, and intuitive discoverability. Again, the menu bar is a good example of this: it's always there, actions are laid out in a way that you can browse them to look for functions, and each item has the associated keyboard shortcut shown. The old HIG document was pretty well thought out.
iOS, on the other hand, is a byzantine mess of nondiscoverable gestures, meaningless hieroglyphic buttons that you have to blindly press to see what they're supposed to do, and general UI antipatterns. This isn't the only post on HN today about modern UIs, prompted by phonisms, regressing functionality. There's one about scrollbars too, which is another area that Apple has lead the charge on messing up.