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This tutorial helped me to step away from the Fixed Function pipeline and finally grok the shader based programmable pipeline. (I am a hobbyist). Glumpy, which
by hsaliak 7y ago
This tutorial helped me to step away from the Fixed Function pipeline and finally grok the shader based programmable pipeline. (I am a hobbyist).
Glumpy, which is used in this tutorial -https://glumpy.github.io/ https://glumpy.github.io/, is IMO the best way to work through https://thebookofshaders.com/ https://thebookofshaders.com/ in python for a deeper understanding of fragment shaders.