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I don’t think so, because game engines shouldn’t need $500 million to prove themselves. If you could make the case that the software was irreducibly complex, th
by munchbunny 7y ago
I don’t think so, because game engines shouldn’t need $500 million to prove themselves. If you could make the case that the software was irreducibly complex, then maybe.
More generally, just because Unity and Epic are worth more now, doesn’t mean it would have been a good idea to pour money in back then. Hindsight isn’t an actionable heuristic.
- dmix 7y agoSpatialOS isn't building a 'game engine' though, it's something that plugs into Unity/Epic, with a service whose revenue model extends beyond the initial game development to support services for the whole lifespan of the game.
- munchbunny 7y agoI was responding directly to the parent question: "if it had been unity or unreal engine, would you have changed your opinion?" Your point may be true. I don't think it's a $500 million point to prove, but I also haven't looked at SpatialOS enough to take that stand.