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some times it took a while to the bot to start doing something interesting. if I put just two bots against the player and they don't attack or move it would be
by atum47 7y ago
some times it took a while to the bot to start doing something interesting. if I put just two bots against the player and they don't attack or move it would be very frustrating to some players. in the short time I tested the settings, this one worked the best. since out of 7 enemies the probability of one being a shooting maniac would be higher. but I
as I said, I encourage agressiveness but I took away points if they hit a fellow bot, so just shoot isn't enough
- afiori 7y agoA midway solution that could work nicely would be to have obstacles to hide behind. Even something as simple as a ]-[ would do wonders. (It could mess up the training though as that would require the concept of obstruction...) These are just my feedback for possible improvements, I need to say this looks quite impressive and definitely more complex than anything I have done to date.
- atum47 7y agoIt crossed my mind to implement hiding spots, can't remember why I didn't.
- HorizonXP 7y agoI just moved my player to a corner, and sat there for several rounds, like 20+. Minimizes the vectors where new spawns can occur.
- moron4hire 7y agothe three times I played, the bots were all focusing on the upper left corner, so staying in the lower right was safe for about 20 rounds.
- atum47 7y agomaybe I should add a timer to the rounds...