3 ms·
The browser gives you 16ms to execute JS if you want to avoid stutter. Even with the tightest, hand rolled, vanilla JavaScript there are plenty of situations wh
by underwater 7y ago
The browser gives you 16ms to execute JS if you want to avoid stutter. Even with the tightest, hand rolled, vanilla JavaScript there are plenty of situations where that isn't enough time, especially on low end devices.
Seperation of concerns is all good and well, but there are some product experiences you simply can't do with plain HTML.
- mstade 7y agoAnd yet we have games that routinely do rendering, networking, state updates, and a bunch of other things in that same time frame. Even in JS, using HTML. Let's not automatically assume the runtime is at fault.