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> they're trundling along like everyone else who started a VR company in 2013 By what metric? They’re #1 or #2 in that space. Leap Motion, Razer, etc are not i
by erikpukinskis 7y ago
> they're trundling along like everyone else who started a VR company in 2013
By what metric? They’re #1 or #2 in that space. Leap Motion, Razer, etc are not in the same position. I really don’t understand what you’re alluding to.
> Then moving on to focuses that have more to do with bottom-line finance than creative effort at pushing forward the industry
Can you give me an example of a decision they made that you think made them money at the cost of holding the industry back?
Would you at least agree they were at the forefront of digital distribution and that was motivated by wanting to move the industry forward?
What about SteamBox and SteamOS, which came in response to Microsoft announcing they were going to require all apps to be distributed through their store? Was that a money grab in your estimation?