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I remember reading an article back in June about how the Boeing/McDonnell Douglas merger was a watershed moment in the history of both companies going from a st
by defterGoose 7y ago
I remember reading an article back in June about how the Boeing/McDonnell Douglas merger was a watershed moment in the history of both companies going from a strong engineering focus to a business focus. Sadly, many companies have suffered a similar fate (I'm looking at you, Valve).
- erikpukinskis 7y agoValve never had an engineering focus. It was always product/design. And they still have that focus. People just can’t handle that they’ve shifted from content (Half Life) to platforms (Steam, Vive). But that transition happened a LONG time ago. Even Team Fortress, Portal, and DOTA are less of Valve properties and more of Indie mods that Valve has nurtured into tentpole properties. They’re in their third act, from Game Producer, to Mod Publisher/App Store to Next Gen Hardware Platform Company. Don’t expect them to backslide from there. Nothing of your characterization rings true to me. But maybe I’m missing something.
- yarg 7y agoTo me, Valve seems more like a company that zoomed out to look at the bigger picture, and in doing so abandoned what they were. I don't think that they forgot about the technology side of things - but I do think that in leaving behind so much of what inspired them to expand in the first place, they may have drowned their muse. At very least, I think they have compromised their ability to dog-food what they're working on.
- defterGoose 7y agoSure, I'd agree with that. Obviously companies in different verticals are going to have different benchmarks for what constitutes innovation. But designing "platforms" (to my mind), while certainly a product design undertaking, falls towards the MBA-end of the business maintenance vs. innovation spectrum.
- yarg 7y agoThere's a significant amount of deeply technical requirements in the back-ends of real-time platforms (which Valve is going to need to stop Google from stealing their pie) - especially if Google's super-real-time predictive magic is a believable seemless experience. That will require a great deal of innovation - just not the sort of end user facing magic that the Valve of old produced. Unfortunately I fully expect the external visage of the new Valve to be a smooth and greasy risk-adverse PR experience - but hopefully they can provide a platform that someone else can use to produce Half-Life caliber games in the future.
- defterGoose 7y agoI guess I'm not sure exactly which product you're mainly referring to. The steambox/link product appears to have been a flop. If you're referring to some type of on-demand gaming product that they're developing I'm unaware of that, but in general I'm very bearish on cloud gaming. It very much feels like a solution looking for a problem. Most people interested in console/pc-style games will have a hardware budget anyway, and the whole idea seems like a revenue/subscription money grab. Who knows, maybe I'm wrong and that's the way gaming is going in the future, but I know for a fact that latency issues are a big stumbling block and it just doesn't seem like a reasonable use of bandwidth compared to, say, streaming video. That Google "pre-emptive" rendering thing sounded like pure marketing double-speak to me.
- yarg 7y agoI'm not saying they have it, I'm guessing they'll need to. There's already some pretty complicated networking code in steam as it is - if steam adds cloud gaming to the mix, the infrastructure complexity is going to jump significantly. If cloud gaming becomes something more than a dream, Valve is going to suffer hugely if the don't have a viable competitive offering. Anyway, ignore me - I'm not sleeping too well today but now, and my brain's a bit melty.
- yarg 7y agoRegarding the preemptive rendering, I think it is potentially viable. What I'm thinking is branch prediction without the ability to roll back. You'll need to be able to minimise user noticable mistakes, as well as making any corrections minimally distracting. I'm imagining auto-aim on steroids.
- erikpukinskis 7y agoI think this is exactly right. They are always looking to the next thing, which leaves a false impression of “not doing anything” because they’re visibly not continuing to do the same thing.
- defterGoose 7y agoThat's a very narrow interpretation of what I said, but ok, I'll bite. They've followed a similar trajectory. Starting out as a product-focused company in their industry (games), with innovative titles and game engine tech. Then moving on to focuses that have more to do with bottom-line finance than creative effort at pushing forward the industry with Steam. Delivering files [games] via an online internet store was anything but a revolutionary idea. Then moving in an admittedly interesting direction toward platform development with their VR products (Steambox notwithstanding). And I have to give them credit there for investing in real hardware development, but let's be honest, that happened at a time when VR was very buzzwordy and worthy of the corporate boardroom setting. They still haven't invented a piece of platform-changing innovation in the hardware/killer-app space, they're trundling along like everyone else who started a VR company in 2013, albeit with a bunch of previous revenue streams enabling large investment.
- erikpukinskis 7y ago> they're trundling along like everyone else who started a VR company in 2013 By what metric? They’re #1 or #2 in that space. Leap Motion, Razer, etc are not in the same position. I really don’t understand what you’re alluding to. > Then moving on to focuses that have more to do with bottom-line finance than creative effort at pushing forward the industry Can you give me an example of a decision they made that you think made them money at the cost of holding the industry back? Would you at least agree they were at the forefront of digital distribution and that was motivated by wanting to move the industry forward? What about SteamBox and SteamOS, which came in response to Microsoft announcing they were going to require all apps to be distributed through their store? Was that a money grab in your estimation?