4 ms·
The only part of the argument which got quoted in the article is that in D&D, some people give orders to other people, and in that way, it "mirrors the structur
by rst 16y ago
The only part of the argument which got quoted in the article is that in D&D, some people give orders to other people, and in that way, it "mirrors the structure of a gang". Which is an argument that would encompass not just religion, but all sorts of other things. In a poetry group, one prisoner tells the others that today they'll be writing sonnets. A sure sign of gang activity!
In fairness, there may be more to the argument; all we have is a couple of paraphrased sentences from what was presumably a lot more testimony than that. But it doesn't help that those few sentences are inaccurate. The claim goes that "The Dungeon Master is tasked with giving directions to other players, which ... mimics the organization of a gang." That's not how I ever played D&D. The dungeon master doesn't give orders; he tells the players what happens when they do whatever they do of their own accord. One player character might give orders to another. But a DM that regularly tries to tell the PCs what to do, even through an NPC mouthpiece, is a pretty bad DM...
- loup-vaillant 16y agoSpot on: the so called "Master" isn't a chief, but a world. A Good DM fades into the background, such that only the deeds of the PCs are remembered. I heard a passionate recall from a Starwars RPG once. The game master wasn't even mentioned.
- metageek 16y agoOn the other hand, the NPCs would probably agree that the PCs rampaging through their world are pretty ganglike.